-- card: 3047 from stack: in.k_4 -- bmap block id: 5379 -- flags: 4000 -- background id: 2594 -- name: -- part 1 (button) -- low flags: 00 -- high flags: A004 -- rect: left=25 top=100 right=122 bottom=171 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Beat It ----- HyperTalk script ----- on mouseUp play "Beat" end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: A004 -- rect: left=26 top=153 right=174 bottom=172 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Kirk here ----- HyperTalk script ----- on mouseUp play "Kirk" end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: A004 -- rect: left=26 top=179 right=199 bottom=173 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Nasty Boys ----- HyperTalk script ----- on mouseUp play "NastyBoys" end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: A004 -- rect: left=184 top=101 right=122 bottom=306 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Beep ----- HyperTalk script ----- on mouseUp play "Beeep" end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: A004 -- rect: left=184 top=126 right=147 bottom=307 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: He's Dead Jim ----- HyperTalk script ----- on mouseUp play "Dead" end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: A004 -- rect: left=184 top=152 right=173 bottom=306 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Nasty ----- HyperTalk script ----- on mouseUp play "Nasty" end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: A004 -- rect: left=184 top=179 right=200 bottom=307 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Over the Rainbow ----- HyperTalk script ----- on mouseUp play "Rainbow" end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: A004 -- rect: left=184 top=205 right=226 bottom=308 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Underdog is here ----- HyperTalk script ----- on mouseUp play "Here" end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: A004 -- rect: left=184 top=232 right=252 bottom=308 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Yabba Dabba Doo ----- HyperTalk script ----- on mouseUp play "Yabba" end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=452 top=234 right=267 bottom=486 -- title width / last selected line: 0 -- icon id / first selected line: 20098 / 20098 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp play "Beeep" c3 answer "Home? But you just got here!" with "Home" or "Stay" if it is "Stay" then exit mouseUp visual effect dissolve go home end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=61 top=288 right=319 bottom=94 -- title width / last selected line: 0 -- icon id / first selected line: 2478 / 2478 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: About ----- HyperTalk script ----- on mouseUp visual effect dissolve go to card 2 end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=20 top=289 right=320 bottom=58 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play All ----- HyperTalk script ----- on mouseUp put "Beat It..." into background field "Playing" play "Beat" wait until the sound is "done" put "Beep..." into background field "Playing" play "Beeep" wait until the sound is "done" put "HAL..." into background field "Playing" play "HAL" wait until the sound is "done" put "He's dead Jim..." into background field "Playing" play "Dead" wait until the sound is "done" put "Kirk here..." into background field "Playing" play "Kirk" wait until the sound is "done" put "Nasty..." into background field "Playing" play "Nasty" wait until the sound is "done" put "Nasty Boys..." into background field "Playing" play "NastyBoys" wait until the sound is "done" put "Over the Rainbow..." into background field "Playing" play "Rainbow" wait until the sound is "done" put "No need to fear..." into background field "Playing" play "Fear" wait until the sound is "done" put "Underdog is Here..." into background field "Playing" play "Here" wait until the sound is "done" put "Thunder..." into background field "Playing" play "Thunder" wait until the sound is "done" put "Yabba Dabba Doo" into background field "Playing" play "Yabba" wait until the sound is "done" put "" into background field "Playing" end mouseUp -- part 14 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=96 top=285 right=322 bottom=130 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Silly ----- HyperTalk script ----- on mouseUp put "Charge!" into background field "Playing" play "Nasty" tempo 300 g3 c4 e gh eq gh Wait until the sound is "done" put "" into background field "Playing" end mouseUp -- part 17 (button) -- low flags: 00 -- high flags: A004 -- rect: left=377 top=30 right=51 bottom=488 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Open Stack... ----- HyperTalk script ----- on mouseUp play "Thunder" tempo 60 c4h answer "Do you really want to leave this stack?" with "Yes" or "Cancel" if it is "Cancel" then exit mouseUp doMenu "Open Stack..." end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: 0001 -- rect: left=459 top=296 right=321 bottom=487 -- title width / last selected line: 0 -- icon id / first selected line: 27009 / 27009 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Next ----- HyperTalk script ----- on mouseUp play "uuuh" visual effect scroll right go to card 2 end mouseUp -- part 20 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=468 top=277 right=294 bottom=487 -- title width / last selected line: 0 -- icon id / first selected line: 6720 / 6720 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Backkk ----- HyperTalk script ----- on mouseUp pop card end mouseUp -- part 21 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=235 top=293 right=311 bottom=266 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: to 3 ----- HyperTalk script ----- on mouseUp visual effect scroll up go to card 3 end mouseUp -- part 22 (button) -- low flags: 00 -- high flags: A000 -- rect: left=177 top=293 right=311 bottom=219 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Toons ----- HyperTalk script ----- on mouseUp visual effect checkerboard go to card 4 end mouseUp -- part 24 (button) -- low flags: 00 -- high flags: A004 -- rect: left=25 top=127 right=147 bottom=171 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: HAL ----- HyperTalk script ----- on mouseUp play "HAL" end mouseUp -- part 25 (button) -- low flags: 00 -- high flags: A004 -- rect: left=27 top=205 right=226 bottom=174 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: No need to fear ----- HyperTalk script ----- on mouseUp play "Fear" end mouseUp -- part 26 (button) -- low flags: 00 -- high flags: A004 -- rect: left=27 top=232 right=252 bottom=174 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Thunder ----- HyperTalk script ----- on mouseUp play "Thunder" end mouseUp -- part 27 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=132 top=285 right=322 bottom=166 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Silly ----- HyperTalk script ----- on mouseUp put "!egrahC" into background field "Playing" play "Nasty" tempo 300 g4 e c g3h c4q g3h Wait until the sound is "done" put "" into background field "Playing" end mouseUp -- part 28 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=12 top=27 right=100 bottom=89 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Spurious ----- HyperTalk script ----- on mouseWithin play "Beat" wait until the sound is "Done" end mouseWithin -- part 29 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=88 top=51 right=74 bottom=267 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flash ----- HyperTalk script ----- on mouseWithin set the hilite of button "Flash" to not the hilite of button "Flash" end mouseWithin on mouseLeave set the hilite of button "Flash" to FALSE end mouseLeave -- part 30 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=325 top=139 right=188 bottom=483 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Overkill ----- HyperTalk script ----- on mouseWithin put "That's DEEEEP!" into background field "Playing" end mouseWithin on mouseLeave put "" into background field "Playing" end mouseLeave on mouseDown put "No! Don't click there!" into background field "Playing" repeat until the mouse is up play "Yabba" ch wait until the sound is "done" end repeat end mouseDown -- part 32 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=274 top=286 right=321 bottom=450 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flug ----- HyperTalk script ----- on mouseWithin set the hilite of button "Flash" to not the hilite of button "Flash" end mouseWithin on mouseLeave set the hilite of button "Flash" to FALSE end mouseLeave -- part 33 (button) -- low flags: 00 -- high flags: A004 -- rect: left=378 top=53 right=73 bottom=488 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Remember me? ----- HyperTalk script ----- on mouseUp set hilite of button "Remember me?" to TRUE play "Beat" tempo 71 c4h c a3 a c4 c g3h. wait until the sound is "done" set hilite of button "Remember me?" to FALSE end mouseUp